---@deprecated This file is deprecated. If you are utilizing QB-Core bridge functionality you will need to populate weapons here for them to be available in QBCore.Shared.Weapons. If not please add your weapons in ox_inventory/data/weapons.lua file.
---@type table<number, Weapon>
return {
    -- // WEAPONS
    -- Melee
    [`weapon_unarmed`] 				 = {name = 'weapon_unarmed', 		label = 'Fists', 				weapontype = 'Melee',	ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_dagger`] 				 = {name = 'weapon_dagger', 		label = 'Dagger', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_bat`] 					 = {name = 'weapon_bat', 			label = 'Bat', 					weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_bottle`] 				 = {name = 'weapon_bottle', 		label = 'Broken Bottle', 		weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_crowbar`] 				 = {name = 'weapon_crowbar', 		label = 'Crowbar', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_flashlight`] 			 = {name = 'weapon_flashlight', 	label = 'Flashlight', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_golfclub`] 			 = {name = 'weapon_golfclub', 		label = 'Golfclub', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_hammer`] 				 = {name = 'weapon_hammer', 		label = 'Hammer', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_hatchet`] 				 = {name = 'weapon_hatchet', 		label = 'Hatchet', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_knuckle`] 				 = {name = 'weapon_knuckle', 		label = 'Knuckle', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_knife`] 				 = {name = 'weapon_knife', 			label = 'Knife', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_machete`] 				 = {name = 'weapon_machete', 		label = 'Machete', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_switchblade`] 			 = {name = 'weapon_switchblade', 	label = 'Switchblade', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_nightstick`] 			 = {name = 'weapon_nightstick', 	label = 'Nightstick', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_wrench`] 				 = {name = 'weapon_wrench', 		label = 'Wrench', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_battleaxe`] 			 = {name = 'weapon_battleaxe', 		label = 'Battle Axe', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_poolcue`] 				 = {name = 'weapon_poolcue', 		label = 'Poolcue', 				weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_briefcase`] 			 = {name = 'weapon_briefcase', 		label = 'Briefcase', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_briefcase_02`] 		 = {name = 'weapon_briefcase_02', 	label = 'Briefcase', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_garbagebag`] 			 = {name = 'weapon_garbagebag', 	label = 'Garbage Bag', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_handcuffs`] 			 = {name = 'weapon_handcuffs', 		label = 'Handcuffs', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_bread`] 				 = {name = 'weapon_bread', 			label = 'Baquette', 			weapontype = 'Melee',	ammotype = nil,	damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'},
    [`weapon_stone_hatchet`] 		 = {name = 'weapon_stone_hatchet', 	label = 'Stone Hatchet',        weapontype = 'Melee',	ammotype = nil,	damagereason = 'Knifed / Stabbed / Eviscerated'},
    [`weapon_candycane`]             = {name = 'weapon_candycane',      label = 'Candy Cane',           weapontype = 'Melee',   ammotype = nil, damagereason = 'Melee Killed / Whacked / Executed / Beat down / Musrdered / Battered / Candy Caned' },

    -- Handguns
    [`weapon_pistol`] 				 = {name = 'weapon_pistol', 		label = 'Pistol', 				    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_pistol_mk2`] 			 = {name = 'weapon_pistol_mk2', 	label = 'Pistol Mk2', 			    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_combatpistol`] 		 = {name = 'weapon_combatpistol', 	label = 'Combat Pistol', 			weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_appistol`] 			 = {name = 'weapon_appistol', 		label = 'AP Pistol', 				weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_stungun`] 				 = {name = 'weapon_stungun', 		label = 'Taser', 					weapontype = 'Pistol',	ammotype = 'AMMO_STUNGUN',	damagereason = 'Died'},
    [`weapon_pistol50`] 			 = {name = 'weapon_pistol50', 		label = 'Pistol .50 Cal', 			weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_snspistol`] 			 = {name = 'weapon_snspistol', 		label = 'SNS Pistol', 				weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_snspistol_mk2`] 	     = {name = 'weapon_snspistol_mk2', 	label = 'SNS Pistol MK2', 			weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',   damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_heavypistol`] 			 = {name = 'weapon_heavypistol', 	label = 'Heavy Pistol', 			weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_vintagepistol`] 		 = {name = 'weapon_vintagepistol', 	label = 'Vintage Pistol', 			weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_flaregun`] 			 = {name = 'weapon_flaregun', 		label = 'Flare Gun', 				weapontype = 'Pistol',	ammotype = 'AMMO_FLARE',	damagereason = 'Died'},
    [`weapon_marksmanpistol`] 		 = {name = 'weapon_marksmanpistol', label = 'Marksman Pistol', 			weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_revolver`] 			 = {name = 'weapon_revolver', 		label = 'Revolver', 				weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_revolver_mk2`] 		 = {name = 'weapon_revolver_mk2', 	label = 'Revolver MK2', 		    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_doubleaction`] 	     = {name = 'weapon_doubleaction', 	label = 'Double Action Revolver',	weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_raypistol`]			 = {name = 'weapon_raypistol',		label = 'Ray Pistol',			    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_ceramicpistol`]		 = {name = 'weapon_ceramicpistol', 	label = 'Ceramic Pistol',		    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_navyrevolver`]        	 = {name = 'weapon_navyrevolver', 	label = 'Navy Revolver',		    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_gadgetpistol`] 		 = {name = 'weapon_gadgetpistol', 	label = 'Gadget Pistol',		    weapontype = 'Pistol',	ammotype = 'AMMO_PISTOL',	damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'},
    [`weapon_stungun_mp`] 			 = {name = 'weapon_stungun_mp', 	label = 'Taser', 					weapontype = 'Pistol',	ammotype = 'AMMO_STUNGUN',	damagereason = 'Died'},

    -- Submachine Guns
    [`weapon_microsmg`] 			 = {name = 'weapon_microsmg', 		label = 'Micro SMG', 			weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_smg`] 				 	 = {name = 'weapon_smg', 			label = 'SMG', 					weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_smg_mk2`] 				 = {name = 'weapon_smg_mk2', 		label = 'SMG MK2', 			    weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_assaultsmg`] 			 = {name = 'weapon_assaultsmg', 	label = 'Assault SMG', 			weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_combatpdw`] 			 = {name = 'weapon_combatpdw', 		label = 'Combat PDW', 			weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_machinepistol`] 		 = {name = 'weapon_machinepistol', 	label = 'Tec-9', 				weapontype = 'Submachine Gun',	ammotype = 'AMMO_PISTOL',	damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_minismg`] 				 = {name = 'weapon_minismg', 		label = 'Mini SMG', 			weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},
    [`weapon_raycarbine`]	         = {name = 'weapon_raycarbine', 	label = 'Raycarbine',	        weapontype = 'Submachine Gun',	ammotype = 'AMMO_SMG',		damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'},

    -- Shotguns
    [`weapon_pumpshotgun`] 			 = {name = 'weapon_pumpshotgun', 	 	label = 'Pump Shotgun', 			weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_pumpshotgun_mk2`]		 = {name = 'weapon_pumpshotgun_mk2',	label = 'Pump Shotgun MK2', 		weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_sawnoffshotgun`] 		 = {name = 'weapon_sawnoffshotgun', 	label = 'Sawn-off Shotgun', 		weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_assaultshotgun`] 		 = {name = 'weapon_assaultshotgun', 	label = 'Assault Shotgun', 			weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_bullpupshotgun`] 		 = {name = 'weapon_bullpupshotgun', 	label = 'Bullpup Shotgun', 			weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_musket`] 			     = {name = 'weapon_musket', 			label = 'Musket', 					weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_heavyshotgun`] 		 = {name = 'weapon_heavyshotgun', 	 	label = 'Heavy Shotgun', 			weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_dbshotgun`] 			 = {name = 'weapon_dbshotgun', 		 	label = 'Double-barrel Shotgun', 	weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_autoshotgun`] 			 = {name = 'weapon_autoshotgun', 	 	label = 'Auto Shotgun', 			weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},
    [`weapon_combatshotgun`]		 = {name = 'weapon_combatshotgun', 		label = 'Combat Shotgun',		    weapontype = 'Shotgun',	ammotype = 'AMMO_SHOTGUN',	damagereason = 'Devastated / Pulverized / Shotgunned'},

    -- Assault Rifles
    [`weapon_assaultrifle`] 		 = {name = 'weapon_assaultrifle', 	 	label = 'Assault Rifle', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_assaultrifle_mk2`] 	 = {name = 'weapon_assaultrifle_mk2', 	label = 'Assault Rifle MK2', 			weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_carbinerifle`] 		 = {name = 'weapon_carbinerifle', 	 	label = 'Carbine Rifle', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_carbinerifle_mk2`] 	 = {name = 'weapon_carbinerifle_mk2', 	label = 'Carbine Rifle MK2', 			weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_advancedrifle`] 		 = {name = 'weapon_advancedrifle', 	 	label = 'Advanced Rifle', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_specialcarbine`] 		 = {name = 'weapon_specialcarbine', 	label = 'Special Carbine', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_specialcarbine_mk2`]	 = {name = 'weapon_specialcarbine_mk2',	label = 'Specialcarbine MK2',	        weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_bullpuprifle`] 		 = {name = 'weapon_bullpuprifle', 	 	label = 'Bullpup Rifle', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_bullpuprifle_mk2`]		 = {name = 'weapon_bullpuprifle_mk2', 	label = 'Bull Puprifle MK2',			weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_compactrifle`] 		 = {name = 'weapon_compactrifle', 	 	label = 'Compact Rifle', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_militaryrifle`]		 = {name = 'weapon_militaryrifle', 		label = 'Military Rifle',   			weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_heavyrifle`] 			 = {name = 'weapon_heavyrifle', 	 	label = 'Heavy Rifle', 					weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},
    [`weapon_tacticalrifle`] 		 = {name = 'weapon_tacticalrifle', 	 	label = 'Service Rifle', 				weapontype = 'Assault Rifle',	ammotype = 'AMMO_RIFLE',	damagereason = 'Ended / Rifled / Shot down / Floored'},

    -- Light Machine Guns
    [`weapon_mg`] 					 = {name = 'weapon_mg', 			label = 'Machinegun', 			weapontype = 'Light Machine Gun',	ammotype = 'AMMO_MG',	damagereason = 'Machine gunned / Sprayed / Ruined'},
    [`weapon_combatmg`] 			 = {name = 'weapon_combatmg', 		label = 'Combat MG', 			weapontype = 'Light Machine Gun',	ammotype = 'AMMO_MG',	damagereason = 'Machine gunned / Sprayed / Ruined'},
    [`weapon_combatmg_mk2`]	 		 = {name = 'weapon_combatmg_mk2', 	label = 'Combat MG MK2',	    weapontype = 'Light Machine Gun',	ammotype = 'AMMO_MG',	damagereason = 'Machine gunned / Sprayed / Ruined'},
    [`weapon_gusenberg`] 			 = {name = 'weapon_gusenberg', 		label = 'Thompson SMG', 		weapontype = 'Light Machine Gun',	ammotype = 'AMMO_MG',	damagereason = 'Machine gunned / Sprayed / Ruined'},

    -- Sniper Rifles
    [`weapon_sniperrifle`] 			 = {name = 'weapon_sniperrifle', 	 	label = 'Sniper Rifle', 			weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER',			damagereason = 'Sniped / Picked off / Scoped'},
    [`weapon_heavysniper`] 			 = {name = 'weapon_heavysniper', 	 	label = 'Heavy Sniper', 			weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER',			damagereason = 'Sniped / Picked off / Scoped'},
    [`weapon_heavysniper_mk2`]		 = {name = 'weapon_heavysniper_mk2', 	label = 'Heavysniper MK2',	        weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER',			damagereason = 'Sniped / Picked off / Scoped'},
    [`weapon_marksmanrifle`] 		 = {name = 'weapon_marksmanrifle', 	 	label = 'Marksman Rifle', 			weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER',			damagereason = 'Sniped / Picked off / Scoped'},
    [`weapon_marksmanrifle_mk2`]	 = {name = 'weapon_marksmanrifle_mk2',	label = 'Marksman Rifle MK2',	    weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER',			damagereason = 'Sniped / Picked off / Scoped'},
    [`weapon_remotesniper`] 		 = {name = 'weapon_remotesniper', 	 	label = 'Remote Sniper', 			weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER_REMOTE',	damagereason = 'Sniped / Picked off / Scoped'},
    [`weapon_precisionrifle`] 		 = {name = 'weapon_precisionrifle', 	label = 'Precision Rifle', 			weapontype = 'Sniper Rifle',	ammotype = 'AMMO_SNIPER',	        damagereason = 'Sniped / Picked off / Scoped'},

    -- Heavy Weapons
    [`weapon_rpg`] 					 = {name = 'weapon_rpg', 			      	label = 'RPG', 						weapontype = 'Heavy Weapons',	ammotype = 'AMMO_RPG',				damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_grenadelauncher`] 		 = {name = 'weapon_grenadelauncher', 	  	label = 'Grenade Launcher', 		weapontype = 'Heavy Weapons',	ammotype = 'AMMO_GRENADELAUNCHER',	damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_grenadelauncher_smoke`] = {name = 'weapon_grenadelauncher_smoke',	label = 'Smoke Grenade Launcher',	weapontype = 'Heavy Weapons',	ammotype = 'AMMO_GRENADELAUNCHER',	damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_minigun`] 				 = {name = 'weapon_minigun', 		      	label = 'Minigun', 					weapontype = 'Heavy Weapons',	ammotype = 'AMMO_MINIGUN',			damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_firework`] 			 = {name = 'weapon_firework', 		 	  	label = 'Firework Launcher', 		weapontype = 'Heavy Weapons',	ammotype = nil,						damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_railgun`] 				 = {name = 'weapon_railgun', 		 	  	label = 'Railgun', 					weapontype = 'Heavy Weapons',	ammotype = nil,						damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_hominglauncher`] 		 = {name = 'weapon_hominglauncher', 	 	label = 'Homing Launcher', 			weapontype = 'Heavy Weapons',	ammotype = 'AMMO_STINGER',			damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_compactlauncher`] 		 = {name = 'weapon_compactlauncher',  	  	label = 'Compact Launcher', 		weapontype = 'Heavy Weapons',	ammotype = nil,						damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_rayminigun`]			 = {name = 'weapon_rayminigun', 		 	label = 'Ray Minigun',		        weapontype = 'Heavy Weapons',	ammotype = 'AMMO_MINIGUN',			damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_emplauncher`] 			 = {name = 'weapon_emplauncher', 			label = 'EMP Launcher', 			weapontype = 'Heavy Weapons',	ammotype = 'AMMO_EMPLAUNCHER',		damagereason = 'Died'},

    -- Throwables
    [`weapon_grenade`] 		        = {name = 'weapon_grenade', 		label = 'Grenade', 			weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Bombed / Exploded / Detonated / Blew up'},
    [`weapon_bzgas`] 		        = {name = 'weapon_bzgas', 			label = 'BZ Gas', 			weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Died'},
    [`weapon_molotov`] 		        = {name = 'weapon_molotov', 		label = 'Molotov', 			weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Torched / Flambeed / Barbecued'},
    [`weapon_stickybomb`] 	        = {name = 'weapon_stickybomb', 	    label = 'C4', 				weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Bombed / Exploded / Detonated / Blew up'},
    [`weapon_proxmine`] 	        = {name = 'weapon_proxmine', 		label = 'Proxmine Grenade', weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Bombed / Exploded / Detonated / Blew up'},
    [`weapon_snowball`] 	        = {name = 'weapon_snowball', 		label = 'Snowball', 		weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Died'},
    [`weapon_pipebomb`] 	        = {name = 'weapon_pipebomb', 		label = 'Pipe Bomb', 		weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Bombed / Exploded / Detonated / Blew up'},
    [`weapon_ball`] 		        = {name = 'weapon_ball', 			label = 'Ball', 			weapontype = 'Throwable',	ammotype = 'AMMO_BALL',		damagereason = 'Died'},
    [`weapon_smokegrenade`]         = {name = 'weapon_smokegrenade', 	label = 'Smoke Grenade', 	weapontype = 'Throwable',	ammotype = nil,				damagereason = 'Died'},
    [`weapon_flare`] 		        = {name = 'weapon_flare', 			label = 'Flare pistol', 	weapontype = 'Throwable',	ammotype = 'AMMO_FLARE',	damagereason = 'Died'},

    -- Miscellaneous
    [`weapon_petrolcan`] 			= {name = 'weapon_petrolcan', 		 	label = 'Petrol Can', 				weapontype = 'Miscellaneous',	ammotype = 'AMMO_PETROLCAN',		damagereason = 'Died'},
    [`gadget_parachute`] 			= {name = 'gadget_parachute', 		 	label = 'Parachute', 				weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Died'},
    [`weapon_fireextinguisher`] 	= {name = 'weapon_fireextinguisher',	label = 'Fire Extinguisher',		weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Died'},
    [`weapon_hazardcan`]			= {name = 'weapon_hazardcan',			label = 'Hazardcan',			    weapontype = 'Miscellaneous',	ammotype = 'AMMO_PETROLCAN',		damagereason = 'Died'},
    [`weapon_fertilizercan`]		= {name = 'weapon_fertilizercan',		label = 'Fertilizer Can',			weapontype = 'Miscellaneous',	ammotype = 'AMMO_FERTILIZERCAN',	damagereason = 'Died'},
    [`weapon_barbed_wire`]			= {name = 'weapon_barbed_wire',			label = 'Barbed Wire',				weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Prodded'},
    [`weapon_drowning`]				= {name = 'weapon_drowning',			label = 'Drowning',					weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Died'},
    [`weapon_drowning_in_vehicle`]	= {name = 'weapon_drowning_in_vehicle',	label = 'Drowning in a Vehicle',	weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Died'},
    [`weapon_bleeding`]				= {name = 'weapon_bleeding',			label = 'Bleeding',					weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Bled out'},
    [`weapon_electric_fence`]		= {name = 'weapon_electric_fence',		label = 'Electric Fence',			weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Fried'},
    [`weapon_explosion`]			= {name = 'weapon_explosion',			label = 'Explosion',				weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'},
    [`weapon_fall`]					= {name = 'weapon_fall',				label = 'Fall',						weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Committed suicide'},
    [`weapon_exhaustion`]			= {name = 'weapon_exhaustion',			label = 'Exhaustion',				weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Died'},
    [`weapon_hit_by_water_cannon`]	= {name = 'weapon_hit_by_water_cannon',	label = 'Water Cannon',				weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Died'},
    [`weapon_rammed_by_car`]		= {name = 'weapon_rammed_by_car',		label = 'Rammed - Vehicle',			weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Flattened / Ran over / Ran down'},
    [`weapon_run_over_by_car`]		= {name = 'weapon_run_over_by_car',		label = 'Run Over - Vehicle',		weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Flattened / Ran over / Ran down'},
    [`weapon_heli_crash`]			= {name = 'weapon_heli_crash',			label = 'Heli Crash',				weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Helicopter Crash'},
    [`weapon_fire`]					= {name = 'weapon_fire',				label = 'Fire',						weapontype = 'Miscellaneous',	ammotype = nil,						damagereason = 'Torched / Flambeed / Barbecued'},
    [`weapon_metaldetector`] 		= {name = 'weapon_metaldetector', 	    label = 'Metal Dectector', 	        weapontype = 'Miscellaneous',	ammotype = 'nil',	                damagereason = 'Died'},


    -- Animals
    [`weapon_animal`]               = {name = 'weapon_animal',	label = 'Animal',	weapontype = 'Animals',	ammotype = nil,	damagereason = 'Mauled'},
    [`weapon_cougar`]               = {name = 'weapon_cougar',	label = 'Cougar',	weapontype = 'Animals',	ammotype = nil,	damagereason = 'Mauled'},
}